Shot 1- Western Dialogue
In this scene, I am responsible for the animation, lighting, and rendering. Using a short dialogue clip from Quentin Tarantino’s Once Upon A Time in Hollywood to make my rendition. This is a personal project completed for my demo reel class at the Gnomon School of VFX, Games, and Animation. The software used for this piece was Autodesk Maya 2022 and Vray.
Shot 2- Dragon Jump
In this scene, I am also responsible for the animation, lighting, and rendering. Dragon Jump is the first shot in a multi-shot sequence which continues within my demo reel. In this sequence I worked towards making my dragon character act more like a goofy dog chasing after a butterfly. This is a personal project completed for my demo reel class at the Gnomon School of VFX, Games, and Animation. The software used for this piece was Autodesk Maya 2022 and Vray.
Shot 3- Dragon Landing
Dragon Landing is the second shot in my dragon multi-shot sequence. As stated prior I am responsible for the animation, lighting, and rendering of this scene. In this scene was also completed for my demo reel class at Gnomon School of VFX, Games, and Animation. The software used for this piece was Autodesk Maya 2022 and Vray.
Shot 4- Dragon Sneeze
Dragon Sneeze is the third shot within the dragon multi-shot sequence. In Dragon Sneeze it is a close up showing the dragon failing to eat the butterfly, instead sneezing it out. This is was also completed for my demo reel class at Gnomon School of VFX, Games, and Animation. The software used for this piece was Autodesk Maya 2022 and Vray.
Shot 5- Dragon Chase
Dragon Chase is the last shot in a multi-shot sequence within my demo reel. The Dragon continues its’ chase, flying off screen while following the butterfly. This is was also completed for my demo reel class at Gnomon School of VFX, Games, and Animation. The software used for this piece was Autodesk Maya 2022 and Vray.